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| GLShaderManager shaderManager;
GLBatch triangleBatch;
GLfloat vVerts[] = { -blockSize,-blockSize,0.0f, blockSize,-blockSize,0.0f, blockSize,blockSize,0.0f, -blockSize,blockSize,0.0f };
void SpecialKeys(int key, int x, int y){
...
...
glutPostRedisplay(); }
void changeSize(int w,int h){ glViewport(0, 0, w, h); }
void RenderScene(void){ glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT);
M3DMatrix44f mFinalTransform, mTransfromMatrix, mRotationMartix;
m3dTranslationMatrix44(M3DMatrix44f m, float x, float y, float z)
m3dRotationMatrix44(M3DMatrix44f, float angle, float x, float y, float z);
m3dMatrixMultiply44(M3DMatrix44f product, const M3DMatrix44f a, const M3DMatrix44f b);
shaderManager.UseStockShader(GLT_SHADER_FLAT, mFinalTransform, vRed);
triangleBatch.Draw();
glutSwapBuffers(); }
void initGl(){ gltSetWorkingDirectory(argv[0]);
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_RGBA|GLUT_DEPTH|GLUT_STENCIL);
glutInitWindowSize(800, 600); glutCreateWindow("Triangle");
glutReshapeFunc(changeSize);
glutDisplayFunc(RenderScene);
glutSpecialFunc(SpecialKeys);
glutKeyboardFunc(void (*func)(unsigned char key, int x, int y)) glutMouseFunc(void (*func)(int button, int state, int x, int y)) glutEntryFunc(void (*func)(int state))
glClearColor(0.98f, 0.40f, 0.7f, 1); shaderManager.InitializeStockShaders();
triangleBatch.Begin(GL_TRIANGLE_FAN, 4);
triangleBatch.CopyVertexData3f(vVerts);
triangleBatch.End();
glutMainLoop(); }
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