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void glReadPixels(GLint x,GLint y,GLSizei width,GLSizei,height, GLenum format, GLenum type,const void * pixels);
glReadBuffer(mode);
glWriteBuffer(mode);
void glTexImage2D(GLenum target,GLint level,GLint,internalformat,GLsizei width,GLsizei height,GLint, border,GLenum format,GLenum type,void * data);
void glGenTextures(GLsizei n,GLuint * textTures);
void glBindTexture(GLenum target,GLunit texture);
void glDeleteTextures(GLsizei n, GLuint *textures);
GLboolean glIsTexture(GLuint texture);
glTexParameterf(GLenum target,GLenum pname,GLFloat param); glTexParameteri(GLenum target,GLenum pname,GLint param); glTexParameterfv(GLenum target,GLenum pname,GLFloat *param); glTexParameteriv(GLenum target,GLenum pname,GLint *param);
GL_REPEAT
GL_MIRRORED_REPEAT
GL_CLAMP_TO_EDGE
GL_CLAMP_TO_BORDER
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